Buzz
Other News

Gaming Corps Launches New Segment to Empower Game Studios

bb494528-9211-4f14-a2f6-e5caa67bee3a.png

Gaming Corps has recently introduced an innovative business line, Remote Game Server (RGS), designed to empower game studios by providing them with access to advanced technologies and a broad distribution network. This move allows studios to tap into Gaming Corps' resources to streamline entry into regulated markets efficiently.

Enabling Faster Market Access and Innovation

The Remote Game Server (RGS) marks a pivotal advancement in the way game studios access the market. By leveraging RGS, studios can use Gaming Corps' high-end technology and distribution networks from the get-go, facilitating game launches in authorized markets where Gaming Corps is already an established name.

This implies not only a quicker route to the market but also fewer regulatory obstacles. Studios are then free to concentrate on developing innovative games while Gaming Corps handles market navigations and compliance requirements. Enhanced access includes integration with Gaming Corps' sophisticated technologies ensuring a top-tier gaming experience, use of established market channels for deploying games rapidly, and adoption of unique game features like the popular Smash4Cash™ series to diversify gameplay. Additionally, the RGS is structured to scale seamlessly and economically, benefiting studios with a budget-friendly approach by minimizing initial expenditure.

Financial Prospects and Expansion Potential

The financial arrangement for the RGS service revolves around a revenue-sharing model. Under this agreement, Gaming Corps will earn a percentage of the profits from games deployed via RGS, aligning mutual interests between Gaming Corps and the studios.

The prospects for RGS are immense, driven by high industry interest and Gaming Corps' anticipation of its adaptable and scalable solution attracting diverse studios. RGS supports various game types like casino slots, classic table games, dynamic multiplier games, and innovative formats like mine games, Plinko games, and the Smash4Cash™ series, ensuring studios can target multiple gaming preferences and tap into different market segments.

"Our technology, with its six unique game engines for our various product verticals, is developed in a modular way, making game development both smoother and more cost-effective, which makes it very suitable to be offered as RGS. We have had several discussions about similar collaborations in the past and will be selective with the partners to whom this solution is offered to ensure high-quality products. We are incredibly excited that we were able to announce a significant order for this new business area just last week, and we are also in several potential discussions with additional partners," said Juha Kauppinen, CEO of Gaming Corps.

Source:

''Gaming Corps begins offering RGS as a new business area'' Press Release. August 09, 2024.

share with friends
by Nina Nina